Head of Product, 2014 - present
Online 3D & AR Design platform for Graphic Designers. I joined Vectary as it's 4th employee to build a fully featured 3D Design tool for designers. I’m responsible for how the product feels, looks and works.Show Case Study
How do I work? — Process of Delivery
Excellent UX/UI design skills and practical knowledge in web development helps me to transform the vision into remarkable products. I can cover the whole process of building product from an idea to release.
Product Research — Know the market
Investigating user needs and understanding of the market maximize the quality of the decision and shows the right way to solve the problem.
User Experience — Keep it simple
Solve real user’s problems and create easiest flows to get user’s job to be done as fast as possible. Research and market understanding is the key for right decisions.
Concepts & Prototypes — Validate an Idea
Product building needs valid solutions before investing resources into Development. Interactive prototypes help product owners to verify user needs and make sure the feature is easy to use.
User Interface — Make it comfortable
Create intuitive design with general principles users can easily acquire. Product is user’s tool to get his job done.
Icons — User Guide
I made thousands of icons for any topic. From navigation to complex 3D tools, icons explain the story behind. They should be easy to understand and simple as much as possible
Interactions — Visual Feedback
Product comunicates with a user like everything from the real world. Every single step in the process of reaching the goal should give feedback to the user with some kind of micro-interactions.
Coding — Front-End
Excelent knowledge of HTML, CSS, and JS can be used for fast prototyping and also for production-ready code with adherence to DRY and BEM principles
Planning — Roadmap
Prioritise tasks by the impact on the company’s goals and community’s needs. Prepare the backlog for the next sprint.
Specification — Set Goals
Detailed task description with all edge-cases ensures less misunderstandings and direct communication aligns all team members with the vision.
Development — Soft Skills
Developing wide range of side projects expanded my horizons at the Back-End and I understand what needs to be done to develop the product.
Testing & Release — Ownership and Responsibility
Communicate with developers during the sprint to make sure they’re aligned with design requirements. Check Pull Requests, give feedback and plan the release.
Analyse — Improvement
Track user journey, check conversion rates and evaluate effectivity of the behavior to optimize and improve the product.
During 14 years in the web industry I had an opportunity to experience a whole bunch of technologies that helped me to deliver the product from design to code.
By creating side projects I gain new knowledge I use at work to push project forward. I always pick an idea from a unknown field to me because that helps me to learn new skills in the process.